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Now it feels like something finished

I’ve made a rather big update to Vibrant. I hope it will be decisive enough to be the last one.

DOWNLOAD + CHANGELOG HERE

This version fixes lots of annoying things and bring long-wanted features. All this is now listed on the Vibrant site itself (scroll down for the complete changelog).

I’ve also created the Arguably Useful Vibrant Help Page. It’s arguably useful.

I hope you will enjoy this release.

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7 Comments

  1. Yay, i liek my own post!

  2. Hi, ponce,

    why .exe? Is it in D, is there soucecode available?

    • Yes it is written in D1.
      The sourcecode is not publicly available, mostly because it’s ugly. I dropped the 1.2 version on bitbucket but I was not fond of Mercurial so I’m still on my own SVN repositery.

      If you want the up-to-date source code just drop me a mail 😉

  3. Source code now available for everyone here: http://bitbucket.org/ponce/vibrant

  4. It still needs a main menu, just dropping you in with no warning sucks. The help page on your site says both shoot and grab are mapped to Z.
    It needs a windowed mode, and a volume mixer (the music is way too loud).

    The edges of the arena are really hard to see, I suggest making a separate solid color for outside the boundary.

    The lines crossing the radar are kind of irritating, chevrons around the outer ring would work better to demonstrate the map turning.

    Make the item pings bigger, a single pixel is way too small.

    The traps are just stupid, and detract from the main focus. Ditch them.

    • Hi Catinthewall,

      Firstly I would like to say I have other games to finish and Vibrant is very time-consuming to update.

      Also, this game is not made to please everybody and I will make sure the gameplay remains stressful.

      > It still needs a main menu, just dropping you in with no warning sucks.

      If there were a menu, the music wouldn’t start with the first level.
      You have to figure out a lot of things by yourself, but that’s the point (see the help page).

      > It needs a windowed mode, and a volume mixer (the music is way too loud).

      I’m happy with the mixing, the effects FX are distant on purpose.

      For windowed mode you can use the command-line:

      vibrant.exe -windowed -width 800 -height 600

      > The traps are just stupid, and detract from the main focus. Ditch them.

      Several people think traps are too hard to escape, so the rules will be changed in a further update. But they won’t be removed.

      Remember: the game is open-source and anyone is free to fork his own version.

      • Guillaume Piolat
      • Posted September 15, 2017 at 4:09 pm
      • Permalink
      • Reply

      Erm. Just realized I actually addressed all your points in Vibrant 2.1 soon to be released


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