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Tag Archives: gamedev

I’ve never written much about the D language in this blog. I think it could fill many blog posts :).
Let’s just say I’m a huge fan and find it very rewarding to use.

Since 2012 I’ve been working on GFM a library to make it easier to create games and other types of pretty applications.

Obviously it’s only interesting if you are interested in using D in the first place (but I wonder why you wouldn’t be with more information).

I believe GFM to be a reasonably useful toolkit for Windows/Mac/Linux based game development.
It is documented and reached 1.0 last week-end.

With the advent of the dub package manager, it’s only one line away to integrate in your project. You don’t need to use it all, since GFM has been splitted in dub sub-packages.